{
	"fluffydreg:playermodel-fluffdreg": "Fluffdreg",
	"fluffydreg:modeldesc-fluffdreg": "A nimble fluffy lizard of unknown origin that adapted to cold temperatures.",

	"game:trait-fluffydreg-nimble": "<font color=\"#84ff84\">• Nimble</font> ",
	"game:trait-fluffydreg-foodefficient": "<font color=\"#84ff84\">• Good metabolism</font> ",
	"game:trait-fluffydreg-weak": "<font color=\"#ff8484\">• Weak</font> ",

	"game:charattribute-walkspeed-0.1": "+10% walk speed",
	"game:charattribute-jumpHeightMul-0.1": "+10% jump height",
	"game:charattribute-hungerrate--0.15": "-15% hunger rate",
	"game:charattribute-maxhealthExtraPoints--2": "-2 health points",
	"game:charattribute-armorWalkSpeedAffectedness-0.2": "+20% armor effect on walk speed",

	"game:skinpart-earpiercing": "Ear Piercing",
	"game:skinpart-earpiercing-none": "None",
	"game:skinpart-earpiercing-ring-top-right": "Top Ring Piercing (Right)",
	"game:skinpart-earpiercing-ring-top-left": "Top Ring Piercing (Left)",
	"game:skinpart-earpiercing-ring-top-both": "Top Ring Piercing (Both)",
	"game:skinpart-earpiercing-ring-bot-right": "Bottom Ring Piercing (Right)",
	"game:skinpart-earpiercing-ring-bot-left": "Bottom Ring Piercing (Left)",
	"game:skinpart-earpiercing-ring-bot-both": "Bottom Ring Piercing (Both)",
	"game:skinpart-earpiercing-ring-triple-right": "Triple Ring Piercing",

	"game:skinpart-earpiercing-color": "Piercing Color",
	"game:skinpart-earpiercing-color-gold": "Gold",
	"game:skinpart-earpiercing-color-silver": "Silver",
	"game:skinpart-earpiercing-color-stainlesssteel": "Stainless Steel",
	"game:skinpart-earpiercing-color-iron": "Iron",
	"game:skinpart-earpiercing-color-blackmetal": "Black Metal",
	"game:skinpart-earpiercing-color-platinum": "Platinum",

	"game:skinpart-horns": "Horns",
	"game:skinpart-horns-none": "None",
	"game:skinpart-horns-curly": "Curly",
	"game:skinpart-horns-smallpointy": "Small Pointy",
	"game:skinpart-horns-curlyout": "Curly Out",
	"game:skinpart-horns-small": "Small",
	"game:skinpart-horns-double": "Double",
	"game:skinpart-horns-wavy": "Wavy",
	"game:skinpart-horns-wavygold": "Wavy Gold",

	"game:skinpart-horns-color": "Horns Color",
	"game:skinpart-horns-color-black": "Black",
	"game:skinpart-horns-color-darkblack": "Dark Black",
	"game:skinpart-horns-color-grey": "Grey",
	"game:skinpart-horns-color-cyan": "Cyan",
	"game:skinpart-horns-color-darkcyan": "Dark Cyan",
	"game:skinpart-horns-color-lightblue": "Light Blue",
	"game:skinpart-horns-color-blue": "Blue",
	"game:skinpart-horns-color-darkgreen": "Dark Green",
	"game:skinpart-horns-color-green": "Green",
	"game:skinpart-horns-color-lightgreen": "Light Green",
	"game:skinpart-horns-color-brown": "Brown",
	"game:skinpart-horns-color-purple": "Purple",
	"game:skinpart-horns-color-darkpurple": "Dark Purple",
	"game:skinpart-horns-color-red": "Red",

	"game:skinpart-tail": "Tail Type",
	"game:skinpart-tail-fluffold": "Fluff",
	"game:skinpart-tail-kobold": "Kobold",

	"game:skinpart-underwear-none": "None",

	"fluffydreg:setting-size-range-min": "Size Range (minimum)",
	"fluffydreg:setting-size-range-max": "Size Range (maximum)",

	"setting-fluffdreg_min_size_range": "Min model size",
	"setting-fluffdreg_max_size_range": "Max model size",
	"setting-fluffdreg_size_factor": "Overall model size factor",
	"setting-fluffdreg_max_collision_box_vetrical": "Max collision box (vertical)",
	"setting-fluffdreg_max_collision_box_horizontal": "Max collision box (horizontal)",
	"setting-fluffdreg_max_eye_height": "Max eye height",
	"setting-fluffdreg_min_eye_height": "Min eye height",
	"setting-fluffdreg_scale_collider_horizontally": "Scale collider with size (horizontal)",
	"setting-fluffdreg_scale_collider_vertically": "Scale collider with size (vertical)",
	"setting-enable_fluffdreg_model": "Enable Fluffy Dragon model",

	"setting-comment-fluffdreg_min_size_range": "Min model size player can choose when creating character.",
	"setting-comment-fluffdreg_max_size_range": "Max model size player can choose when creating character.",
	"setting-comment-fluffdreg_size_factor": "Scales player model independently of model size selected when creating character.",
	"setting-comment-fluffdreg_max_collision_box_vetrical": "Restricts collision box height, is used to allow player to pass under 2 blocks high openings. Without restricton if collider is higher than 2, player will have to crouch to go though doors.",
	"setting-comment-fluffdreg_max_collision_box_horizontal": "Restricts collision box width, to allow player to squeeze through 1 blocks wide openings.",
	"setting-comment-fluffdreg_max_eye_height": "Restricts eye height, if eye height is higher than 2, player camera will clip into blocks when passing through 2 blocks high openings."
}