{
	code: "boatseat",
	variantgroups: [
		{ code: "wood", states: [], loadFromProperties: "somedisassemblyrequired:block/wood" }
	],
	shape: { base: "game:item/wearable/boatseat" },
	textures: {
		wood: { 
			base: "somedisassemblyrequired:block/wood/planks/scrapped"
		},
	},
	attributes: {
		attachableToEntity: {
			texturePrefixCode: "boatseat-{wood}",
			categoryCode: "seat",
			seatConfig: {
				controllable: false,
				bodyYawLimit: 0.25,
				mountOffset: { x: 2, y: 0.4, z: 1.5 },
				eyeHeight: 1
			}
		}
	},
	maxStackSize: 8,
	creativeinventory: { "general": ["*"], "items": ["*"] },
	renderAlphaTest: 0.25,
	tpHandTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: -55, y: -57, z: -31 },
		origin: { x: -0.3, y: 0.73, z: -0.3 },
		scale: 0.78
	},
	guiTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: -34, y: -43, z: -180 },
		origin: { x: 0.5, y: 0.6, z: 0.5 },
		scale: 1.29
	},
	groundTransformByType: {
		"*": {
			translation: { x: 0, y: 0, z: 0 },
			rotation: { x: 0, y: 0, z: 0 },
			origin: { x: 0.5, y: 0, z: 0.53 },
			scale: 5
		}
	}
}
